Effective C++ by Scott Meyers

Posted by Bryan on September 28, 2018

—————Deducing Types—————-

1. template type deduce

The behaviour and purpose

template<typename T>
void f(ParamType param);
f(expr); // deduce T and ParamType from expr

by-reference/pointer 之 lvalue-reference

Rule is:

  1. by-reference said const int is different from int. To be honest, both are different anywhere.
  2. If expr’s type is a reference, ignore the reference part.

If

template<typename T>
void f(T& param); // param is a reference
int x = 27; // x is an int
const int cx = x; // cx is a const int
const int& rx = x; // rx is a reference to x as a const int

then

f(x); // T is int, param type is int&.
f(cx); // T is const int, param type is const int&
f(rx); // T is const int, param type is const int&

If

template<typename T>
void f(const T& param); // param is a const reference
int x = 27; // x is an int
const int cx = x; // cx is a const int
const int& rx = x; // rx is a reference to x as a const int

then

f(x); // T is int, param type is const int&
f(cx); // T is int, param type is const int&
f(rx); // T is int, param type is const int&

If

template<typename T>
void f(T* param); // param is a pointer
int x = 27; // x is an int
const int *cx = &x; // cx is a const int *

then

f(&x); // T is int, param type is int*
f(cx); // T is const int, param type is const int*

by-reference 之 universal-reference

Rule is:

  1. If expr is an lvalue, both T and ParamType are deduced to be lvalue references.it’s the only situation in template type deduction where T is deduced to be a reference.
  2. If expr is an rvalue, the “normal” (i.e., the above Case 1) rules apply.

If

template<typename T>
void f(T&& param); // param is a universal reference
int x = 27; // x is an int
const int cx = x; // cx is a const int
const int& rx = x; // rx is a reference to x as a const int

then

f(x); // T is int&, param type is int&
f(cx); // T is const int&, param type is const int&
f(rx); // T is const int&, param type is const int&
f(32); // 32 is rvalue, T is int, param type is int&&

by-value

Rule is :

  1. if expr’s type is a reference, ignore the reference part.
  2. if expr is const, ignore that, too. If it’s volatile, also ignore that

If

template<typename T>
void f(T param); // param is now pass by value
int x = 27; // x is an int
const int cx = x; // cx is a const int
const int& rx = x; // rx is a reference to x as a const int

then

f(x); // T is int, param type is int
f(cx); // T is int, param type is int
f(rx); // T is int, param type is int

This is because param is an object that’s completely independent of cx and rx – a copy of cx or rx. The fact that cx and rx can’t be modified says nothing about whether param can be. That’s why expr’s constness (and volatileness, if any) is ignored when deducing a type for param.

Array Arguments

const char name[] = "J. P. Briggs";
const char * ptrToName = name;
template<typename T>
void f(T param); // template with by-value parameter
f(name); // T is deduced to const char *, param is the same.

If the above is changed to:

template<typename T>
void f(T& param); // template with by-reference parameter
f(name); // T is deduced to const char [13], param is const char (&) [13]
  • return size of an array as a compile-time constant.
template <typename T, std::size_t N>
constexpr std::size_t arraySize(**T (&) [N]**) noexcept //result availble during compilation
{
	return N;
}
int keyvals [] = {1,2,3,4,5,6,7};
int mapvals [arraySize(keyvals)];
std::array<int, arraySize(keyVals)> mappedVals;

Function Arguments

void someFunc(int, double); // someFunc is a function; type is void(int, double)
template<typename T>
void f1(T param); // in f1, param passed by value
template<typename T>
void f2(T& param); // in f2, param passed by ref
f1(someFunc); // param deduced as ptr-to-func; type is void (*)(int, double)
f2(someFunc); // param deduced as ref-to-func; type is void (&)(int, double)

conclusion

      Things to Remember
• During template type deduction, arguments that are references are treated as
non-references, i.e., their reference-ness is ignored.
• When deducing types for universal reference parameters, lvalue arguments get
special treatment.
• When deducing types for by-value parameters, const and/or volatile argu‐
ments are treated as non-const and non-volatile.
• During template type deduction, arguments that are array or function names
decay to pointers, unless they’re used to initialize references.

2. auto type deduction

Same with template type deduction

When a variable is declared using auto, auto plays the role of T in the template, and the type specifier for the variable acts as ParamType.

------------lvalue reference-------------
auto x = 27; //auto is deducted to int, x is int
const auto cx = x; //auto is deducted to int, cx is const int
const auto& rx = x; // auto is deducted to int, rx is const int&
------------universal reference----------
auto&& uref1 = x; // x is int and lvalue, so uref1 type is int&
auto&& uref2 = cx; // cx is const int and lvalue, so uref2 type is const int&
auto&& uref3 = 27; // 27 is rvalue, so uref3 type is int&&
const char name[] = // name type is const char[13]
----------array and function-------------
"R. N. Briggs";
auto arr1 = name; // arr1 type is const char*
auto& arr2 = name; // arr2 type is const char (&)[13]
void someFunc(int, double); // someFunc is a function; type is void(int, double)
auto func1 = someFunc; // func1 type is void (*)(int, double)
auto& func2 = someFunc; // func2 type is void (&)(int, double)

The template type deduction is the same with the auto type deduction. They are essentially two sides of the same coin. Except for the one way they differ.

int x1 = 27;
int x2(27);
int x3 = {27};
int x4{27}

The above is the same in c++11 to one result: an int with value 27. And use auto to replace the above int. Then the first two is ditto and the last two ones become std::initializer_list<T>. The treatment of braced(means {}) initializers is the only way in which auto type deduction and template type deduction differ. So the only real difference between auto and template type deduction is that auto assumes that a braced initializer represents a std::initializer_list, but template type deduction doesn’t. The evidence is shown the following:

template <typename T>
void f(T param);
f({1,2,3}); // fail
template <typename T>
void f(std::initializer_list<T> param);
f({1,2,3}); // OK

In C++14, the tale continues. C++14 permits auto to indicate that a function’s return type should be deduced, and C++14 lambdas may use auto in parameter declarations. auto in a function return type or a lambda parameter implies template type deduction, not auto type deduction.

3. Understand decltype

decltype type

decltype saves the original type of variable, no complex deduction.

Widget w;
const Widget& cw = w;
auto myWidget1 = cw; // auto type deduction(by-value): myWidget1 type is Widget
decltype(auto) myWidget2 = cw; // decltype type deduction: myWidget2 type is const Widget&

Just like the above myWidget1 and myWidget2, the value of function returning can not be auto. If not, the reference and anyother things will diminish.

In according to rvalue and lvalue, the function’s parameter becomes universal reference.

template<typename Container, typename Index> // final
decltype(auto) 															 // C++14
authAndAccess(Container&& c, Index i) 			 // version
{
authenticateUser();
return std::forward<Container>(c)[i];
}
--------------------------------------
template<typename Container, typename Index> // final
auto 																				 // C++11
authAndAccess(Container&& c, Index i) 			 // version
-> decltype(std::forward<Container>(c)[i])
{
authenticateUser();
return std::forward<Container>(c)[i];
}

Conclusion

      Things to Remember
 • decltype almost always yields the type of a variable or expression without any modifications.
 • For lvalue expressions of type T other than names, decltype always reports a type of T&.
 • C++14 supports decltype(auto), which, like auto, deduces a type from its initializer, but it performs the type deduction using the decltype rules.
 • auto variables have their type deduced from their initializer,

4. Know how to view deduced types

std::type_info::name mandates that the type be treated as if it had been passed to a template function as a by-value parameter. e.g.

#include <typeinfo>
std::cout << typeid(x).name() << '\n'; // display types for
std::cout << typeid(y).name() << '\n'; // x and y

Boost TypeIndex library (often written as Boost.TypeIndex) is designed to succeed. And I don’t want to expand the content.

—————-auto—————

5. Prefer auto to explicit type declarations

Here, we insert something irrelevant to auto. It is how to reserve bidirectional iterators:

#include<iterator>
template<class BidirIt>
void my_reverse(BidirIt first, BidirIt last)
{
    typename std::iterator_traits<BidirIt>::difference_type n = std::distance(first, last);//complete written
		//auto n = std::distance(first, last);//correct like ditto
    --n;
    while(n > 0) {
        typename std::iterator_traits<BidirIt>::value_type tmp = *first;//complete written
				//auto tmp = *first;//correct like ditto
        *(first++) = *(--last);
        *last = tmp;
        n -= 2;
    }
}

std::function is a template in the C++11 Standard Library that generalizes the idea of a function pointer. But you must specify the type of function(function signature) to refer to when you create a std::function object. the std::function approach is generally bigger and slower than the auto approach, and it may yield out-of-memory exceptions, too.

std::vector<int> v;
unsigned int n = v.size()

To be honest, the real returning type of v.size() is std::vector<int>::size_type. It is the same with unsigned int on 32-bit, but different on 64-bit.

std::unordered_map<std::string, int> m;
for(std::pair<std::string, int> &p: m){}

This seem perfectly reasonable. But std::unordered_map’s key is const, so it it std::pair<const std::string, int>. That will result in a temporary object producing. Use auto: for(const auto& p: m){}.

The foregoing examples show how explicitly specifying types can lead to implicit conversions that you neither want nor expect. If you use auto as the type of the target variable, you need not worry about mismatches between the type of variable you’re declaring and the type of the expression used to initialize it.

6. Use the explicitly typed initializer idiom when auto deduces undesired types.

First of all, we see the example:

Widget w;
bool highPriority = feature(w)[5]; //std::vector<bool> feature(Widget);
processWidget(w, highPriority);

The code is right, but we can change that to the following:

auto highPriority = feature(w)[5];

[ ] return T&, auto here is deduced bool& as matter of course. But C++ is not empowered to use bool&. So highPriority is std::vector<bool>::reference. One implementation is for such objects to contain a pointer to the machine word holding the referenced bit, plus the offset into that word for that bit. So the above code has some problems: highPriority references the type function feature returns which is a temporay object and is reserved until the sentence “feature(w)[5] finishs.

std::vector<bool>::reference is an example of a proxy class: a class that exists for the purpose of emulating and augmenting the behavior of some other type. As a general rule, “invisible” proxy classes don’t play well with auto. The explicitly typed initializer idiom involves declaring a variable with auto, but casting the initialization expression to the type you want auto to deduce. The code above is modified like that:auto highPriority = static_cast<bool>(features(w)[5]);.

Conclusion

				Things to Remember
• “Invisible” proxy types can cause auto to deduce the “wrong” type for an ini‐
tializing expression.
• The explicitly typed initializer idiom forces auto to deduce the type you want
it to have.
• Implicit type deduction is forbidden in C++11 and easy to result in undefined behaviour.
Sometimes, static_cast<> is adopted with auto.

—————Moving to Modern C++——————

7. Distinguish between () and {} when creating objects

What can {} do?
Let try something simple.

Widget w1(10);// call Widget ctor with argument 10
Widget w2(); //error, compiler see it to function returning Widget class
Widget w3{}; // calls Widget ctor with no args
auto i = {1};
typeid(i).name() //i, int
auto j = {1, 2};
typeid(j).name() //St16initializer_listIiE, initializer_list<int>

We can see that {multiple element} will be an initializer_list. For example,

class Widget {
public:
Widget(int i, bool b);
Widget(int i, double d);
Widget(std::initializer_list<bool> il); // element type is now bool
... // no implicit conversionEntities funcs
};
Widget w{10, 5.0}; // use initializer_list

One rule is that {} is not allowed implicit conversion, but I think it it not certain every time. But if the code above is changed to Widget(std::initializer_list<std::string> il), then Widget w{10, 5.0} will use Widget(int i, double d) as ctor.
std::vector<T> has initializer_list ctor, so

std::vector v1(10, 20); // 10 20s
std::vector v1{10, 20}; //two elements 10 and 20

conclusion

					Things to Remember
• Braced initialization is the most widely usable initialization syntax, it prevents narrowing conversions, and it’s immune to C++’s most vexing parse.
• During constructor overload resolution, braced initializers are matched to std::initializer_list parameters if at all possible, even if other constructors offer seemingly better matches.
• An example of where the choice between parentheses and braces can make a significant difference is creating a std::vector<numeric type> with two arguments.
• Choosing between parentheses and braces for object creation inside templates can be challenging.

8. Prefer nullptr to 0 and NULL

It is the blending of NULL and 0 that C++98 programmers avoid overloading on pointer and integral types. “I’m calling f with NULL -- the null pointer” and its actual meaning “I’m calling f with some kind of integrals -- not the null pointer”. NULL has a integer type and nullptr’s advantage is that it doesn’t have an integral type. You can think nullptr as a point of all type.
nullptr is derived from std::nullptr_t, which can convert to any raw pointers.

void* a = nullptr;
a == 0; // true
int a = 0;
a == nullptr; //error: invalid operands of types ‘int’
              //and ‘std::nullptr_t’ to binary ‘operator==’

conclusion

				Things to Remember
• Prefer nullptr to 0 and NULL.
• Avoid overloading on integral and pointer types.

9. Prefer alias declarations to typedefs

//a unique_ptr
typedef std::unique_ptr<std::unordered_map<std::string, std::string>> UPtrMapSS; //c++ 98
using UPtrMapSS = std::unique_ptr<std::unordered_map<std::string, std::string>>; //c++ 11
//FP is a synonym for a pointer to a function taking an int and
// a const std::string& and returning nothing
typedef void (*FP)(int, const std::string&)
using FP = void (*)(int, const std::string&);

alias template

-------------typedef version---------------
//set structure member saving typedef objects
template<typename T> // MyAllocList<T>::type is synonym for std::list<T,MyAlloc<T>>
struct MyAllocList {
typedef std::list<T, MyAlloc<T>> type; //type could change to any name you like
};
MyAllocList<Widget>::type lw; // client code
------------using version---------------
template<typename T>
using MyAllocList = std::list<T, MyAlloc<T>>; // MyAllocList<T> is synonym for std::list<T,MyAlloc<T>>
MyAllocList<Widget> lw; // client code

If you want to use typedef inside a template for purpose of creating a linked list holding objects of a type specified by a template parameter, you need to precede the typedef name with typename. For instance,

template <typename T>
class Widget{
	private:
		typename MyAllocList<T>::type lw;// structure member type
		...
};

Here, MyAllocList<T>::type refers to a type that’s dependent on a template type parameter (T). MyAllocList::type is thus a *dependent type*, and one of C++’s many endearing rules is that the names of dependent types must be preceded by type name.

If MyAllocList is defined as an alias template, this need for typename vanishes (as does the cumbersome “::type” suffix):

template <typename T>
class Widget{
	private:
	MyAllocList<T> lw;
	...
}

Alias template must name a type, MyAllocList<T> above is thus a non-dependent type. A typename specifier is neither required nor permitted. However compiler can not know MyAllocList<T>::type, which just a structure member object, so need typename to tell compiler it refers to a type.

header file

std::remove_const<T>::type // yields T from const T
std::remove_reference<T>::type // yields T from T& and T&&
std::add_lvalue_reference<T>::type // yields T& from T

C++14 add something simplified:

std::remove_const<T>::type 					// C++11: const T → T
std::remove_const_t<T>     					// C++14 equivalent
std::remove_reference<T>::type 			// C++11: T&/T&& → T
std::remove_reference_t<T>     			// C++14 equivalent
std::add_lvalue_reference<T>::type  // C++11: T → T&
std::add_lvalue_reference_t<T>      // C++14 equivalent

The above is achieved by :

template <class T>
using remove_const_t = typename remove_const<T>::type;
template <class T>
using remove_reference_t = typename remove_reference<T>::type;
template <class T>
using add_lvalue_reference_t = typename add_lvalue_reference<T>::type;

conclusion

				Things to Remember
• typedefs don’t support templatization, but alias declarations do.
• Alias templates avoid the “::type” suffix and, in templates, the “typename”
prefix often required to refer to typedefs.
• C++14 offers alias templates for all the C++11 type traits transformations.

10. Prefer scoped enum s to unscoped enum s

enum Color { black, white, red }; // unscoped enum
Color c = red;
--------------------------------
enum class Color { black, white, red }; // enum is now scoped
Color c = Color::red;
c > 14.5;//error, c is class, can not compare with int
static_cast<int>(c) > 14.5; // OK

In practice, the declaration and definition of enum are separated:

enum class Status; // forward declaration(.h)
enum class Status{one, two, three}; // definition(.cc)

Here, Status’s underlying type is int. We can specify it using:enmu class Status:std::uint32_t{one, two}(combine definition and declaration from ). We can often use enum as int number, for example:

// unscoped enum
using UserInfo = std::tuple<std::string, std::string, std::size_t>
enum UserInfoFields { uiName, uiEmail, uiReputation };
UserInfo uInfo;
auto val = std::get<uiEmail>(uInfo);//tuple member function get<T>()
---------------------------------------
// scoped enum
using UserInfo = std::tuple<std::string, std::string, std::size_t>
enum class UserInfoFields { uiName, uiEmail, uiReputation };
UserInfo uInfo;
auto val = std::get<static_cast<std::size_t>(UserInfoFields::uiEmail)>(uInfo);//tuple member function get<T>()

In fact, there is a function which access enum’s underlying type via the std::underlying_type type trait.

template<typename E>
constexpr typename std::underlying_type<E>::type//C++11
//constexpr typename std::underlying_type_t<E>  //C++14
//constexpr auto                                //C++14
toUType(E enumerator) noexcept
{
return
static_cast<typename std::underlying_type<E>::type>(enumerator);
}

So auto val = std::get<toUType(UserInfoFields::uiEmail)>(uInfo) replaces the above static_cast<std::size_t>.

conclusion

				Things to Remember
• C++98-style enums are now known as unscoped enums.
• Enumerators of scoped enums are visible only within the enum. They convert
to other types only with a cast.
• Both scoped and unscoped enums support specification of the underlying type.
The default underlying type for scoped enums is int. Unscoped enums have no
default underlying type.
• Scoped enums may always be forward-declared. Unscoped enums may be
forward-declared only if their declaration specifies an underlying type.

11. Prefer deleted functions to private undefined ones

In C++98, declaring class member functions private prevents clients(class objects) from calling them. Deliberately failing to define them means that if code that still has access to them (i.e., member functions or friends of the class) uses them, linking will fail due to missing function definition.

In C++11, there’s a better way to achieve essentially the same end: use = delete to mark the copy constructor and the copy assignment operator as deleted functions.

An important advantage of deleted functions is that any function may be deleted, while only member functions may be private.

bool isLucky(int number); // original function
bool isLucky(char) = delete; // reject chars
bool isLucky(bool) = delete; // reject bools
bool isLucky(double) = delete; // reject doubles and floats

Delete a template instantiation inside a class:

// global template
template<typename T>
void processPointer(T* ptr);
template<>
void processPointer<void>(void*) = delete;
----------------------------------------
// class template functions
class Widget {
public:
...
template<typename T>
void processPointer(T* ptr)
{ ... }
...
};
template<>
void Widget::processPointer<void>(void*) = delete;

template specializations must be written at namespace scope, not class scope. They can be deleted outside the class(hence at namespace scope).

Conclusion

				Things to Remember
• Prefer deleted functions to private undefined ones.
• Any function may be deleted, including non-member functions and template
instantiations.

12. Declare overriding functions override

For overriding to occur, several requirments must be met:
• The base class function must be virtual.
• The base and derived function names must be identical (except in the case of destructors).
• The parameter types of the base and derived functions must be identical.
• The constness of the base and derived functions must be identical.
• The return types and exception specifications of the base and derived functions must be compatible.
• The functions’ reference qualifiers must be identical.

The last requirment points:
class Widget {
public:
...
void doWork() &; // this version of doWork applies only when *this is an lvalue
void doWork() &&; // this version of doWork applies only when *this is an rvalue
};

A policy of using override on all your derived class overrides can do more than just enable compilers to tell you when would-be overrides aren’t overriding anything.

class Base {
public:
virtual void mf1() const;
virtual void mf2(int x);
virtual void mf3() &;
virtual void mf4() const;
};
class Derived: public Base {
public:
virtual void mf1() const override;
virtual void mf2(int x) override;
virtual void mf3() & override;
void mf4() const override;
};

Let me show you reference qualifiers:

class Widget {
public:
using DataType = std::vector<double>;
...
DataType& data() &
{ return values; } // for lvalue Widgets, return lvalue
DataType data() && // for rvalue Widgets, return rvalue
{ return std::move(values); }
...
private:
DataType values;
};
Widget w;
auto val1 = w.data();//calls lvalue overload for Widget::data, copy-constructs for val1
auto val2 = makeWidget().data();//calls rvalue overload for Widget::data, move-construct for val2

Conclusion

				Things to Remember
• Declare overriding functions override.
• Member function reference qualifiers make it possible to treat lvalue and rvalue objects (*this) differently.

13. Prefer const_iterators to iterators

const_iterators simply don’t convert to iterators.

C++11 added the non-member function begin and end, but it failed to add cbegin, rbegin, rend, crbegin and crend. For example, you can write non-memnber cbegin youselves:

template <typename C>
auto cbegin(const C& container)
-> decltype(std::begin(container))
{
	return std::begin(container);
}

In C++11, std::vector has member function cbegin and cend:

#include <iostream>
#include <algorithm>//std::find
#include <vector>
#include <typeinfo>
#include <iterator>
int main(){
	std::vector<int> v{1,2,3,4,5};
	// auto ite is also OK
	std::vector<int>::const_iterator ite = std::find(v.cbegin(), v.cend(), 3);
	std::cout << "ite type is " << typeid(ite).name() << std::endl;
	v.insert(ite, 2);
	for(auto &p: v)
		std::cout << "v is " << p << std::endl;
	return 0;
}

If you change compiler to C++14, the following is OK:

template <typename C, typename T>
void findAndInsert(C& container, const T& valueFind, const T& valueInsert)
{
	//non-member function
	auto place = std::find(std::cbegin(container), std::cend(container), valueFind);
	container.insert(place, valueInsert);
}

Conclusion

				Things to Remember
• Prefer const_iterators to iterators.
• In maximally generic code, prefer non-member versions of begin, end,
rbegin, etc., over their member function counterparts.

14. Declare functions noexcept if they won’t emit exceptions

15. Use constexpr whenever possible

Conceptually, constexpr indicates a value that’s not only constant, it’s known during compilation. I’ll just say that you can’t assume that the results of constexpr functions are const, nor can you take for granted that their values are known during compilation.

constexpr objects are, in fact, const, have values at compile time. ((Technically, their values are determined during translation, and translation consists not just of compilation but also of linking.)

int a = 2;
const auto b = a; //find, b is const copy of a
constexpr auto c = a; //error, value not known at compilation time

all constexpr objects are const, but not all const objects are constexpr.

constexpr int pow(int base, int exp) noexcept {}
constexpr auto numConds = 5;
std::array<int, pow(3, numConds)> results; //std::array allocates memory at compilation time

If base and exp are compile-time constants, pow’s result may be used as a compile-time constant. If base and/or exp are not compile-time constants, pow’s result will be computed at runtime.

If params of constexpr functions can be specified at compilation time, them the function should be computed at compilation time. C++11, constexpr member functions are implicitly const(const member functions are forbidden this). And constexpr functions are limited to taking and returning *literal types. (void is not)

Conclusion

				Things to Remember
• constexpr objects are const and are initialized with values known during
compilation.
• constexpr functions can produce compile-time results when called with
arguments whose values are known during compilation.
• constexpr objects and functions may be used in a wider range of contexts
than non-constexpr objects and functions.
• constexpr is part of an object’s or function’s interface.

16. Make const member functions thread safe

Operations on std::atomic variables are often less expensive than mutex acquisition and release, you may be tempted to lean on std::atomics more heavily than you should.

class Point { // 2D point
public:
...
double distanceFromOrigin() const noexcept
{
	++callCount; // atomic increment
	return std::sqrt((x * x) + (y * y));
}
private:
	mutable std::atomic<unsigned> callCount{ 0 };
	double x, y;
};

There’s a lesson here. For a single variable or memory location requiring synchroni‐ zation, use of a std::atomic is adequate, but once you get to two or more variables or memory locations that require manipulation as a unit, you should reach for a mutex.

class Widget {
public:
...
int magicValue() const
{
std::lock_guard<std::mutex> guard(m);// lock m
if (cacheValid) return cachedValue;
else {
	auto val1 = expensiveComputation1();
	auto val2 = expensiveComputation2();
	cachedValue = val1 + val2;
	cacheValid = true;
	return cachedValue;
			}
}// unlock m
...
private:
mutable std::mutex m;
mutable int cachedValue; // no longer atomic
mutable bool cacheValid{ false }; // no longer atomic
};

Conclusion

				Things to Remember
• Make const member functions thread safe unless you’re certain they’ll never
be used in a concurrent context.
• Use of std::atomic variables may offer better performance than a mutex, but
they’re suited for manipulation of only a single variable or memory location.

17. Understand special member function generation (Generation of the copy operations in classes with an explicitly

declared destructor is deprecated?)

C++98 has four such functions: the default constructor, the destructor, the copy constructor, and the copy assignment operator.

Generated special member functions are implicitly public and inline.(Normal member functions written outside the space of class are not inline.) A destructor in a derived class inheriting from a base class with a virtual destructor is a virtual function.

C++11, the special member functions club has two more inductees: the move constructor and the move assignment operator.

class Widget {
public:
Widget(Widget&& rhs); // move constructor
Widget& operator=(Widget&& rhs); // move assignment operator
};
  1. The move operations perform “memberwise moves” on the non-static data members of the class.
  2. The move assignment operator move-assigns each non-static data member and base class parts from its parameter.
  • Simply remember that a default memberwise move consists of move operations on data members and base classes that support move operations, but a copy operation for those that don’t.

self-defined move member functions

  1. The two copy operations are independent: declaring one doesn’t prevent compilers from generating the other. The two move operations are not independent. If you declare either, that prevents compilers from generating the other.

If you declare, say, a move constructor for your class, you’re indicating that there’s something about how move construction should be implemented that’s different from the default memberwise move that compilers would generate.

  1. Furthermore, move operations (construction or assignment) won’t be generated for any class if explicitly declaring a copy operation. The justification is that declaring a copy operation indicates that the normal approach to copying an object isn’t appropriate for the class. Compiler figures that memberwise move is not as appropriate as memberwise copy.

  2. Declaring a move operation (construction or assignment) in a class causes compilers to disable the copy operations, too.

In C++98/11, the existence of a user-declared destructor had no impact on compilers’ willingness to generate copy operations. But C++11 realise user-declared destructor means different memory management. So user-declared destructor will stop generating move operations.

In C++11(C++98 no move operations), move operations are generated for classes (when needed) only if these three things are true:

• No copy operations are declared in the class. • No move operations are declared in the class. • No destructor is declared in the class.

Polymorphic base classes normally have virtual destructors

Declaring a destructor has a potentially significant side effect: it prevents the move operations from being generated. However, creation of the class’s copy operations is unaffected. requests to move it will compile and run. Such requests will cause copies to be made.

Conclusion

				Things to Remember
• The special member functions are those compilers may generate on their own:
default constructor, destructor, copy operations, and move operations.
• Move operations are generated only for classes lacking explicitly declared
move operations, copy operations, and a destructor.
• The copy constructor is generated only for classes lacking an explicitly
declared copy constructor, and it’s deleted if a move operation is declared.
The copy assignment operator is generated only for classes lacking an explicitly declared
copy assignment operator, and it’s deleted if a move operation is declared. Generation of
the copy operations in classes with an explicitly declared destructor is deprecated.
• Member function templates never suppress generation of special member
functions.

—————-Smart Pointers————–

18. Use std::unique_ptr for exclusive-ownership resource management.

std::unique_ptr(唯一) is a move-only type pointer.

Attempting to assign a raw pointer (e.g., from new) to a std::unique_ptr won’t compile, because it would constitute an implicit conversion from a raw to a smart pointer. Such implicit conversions can be problematic.

std::unique_ptr size

when using the default deleter (i.e., delete), you can reasonably assume that std::unique_ptr objects are the same size as raw pointers. When custom deleters(自定义) enter the picture, this may no longer be the case. std::unique_ptr typically grows up to two words from one. For example:

auto delInvmt1 = [](Investment* pInvestment) //custom deleter as stateless lambda
{
	makeLogEntry(pInvestment);
	delete pInvestment;
};
template<typename... Ts>
std::unique_ptr<Investment, decltype(delInvmt1)>
makeInvestment(Ts&&... args); // return type has size of Investment*
-------------------------------------------
void delInvmt2(Investment* pInvestment) //custom deleter as function
{
	makeLogEntry(pInvestment);
	delete pInvestment;
} // custom deleter as function
template<typename... Ts>
std::unique_ptr<Investment, void (*)(Investment*)> // return type has size of Invectment*
makeInvestment(Ts&&... params); //  plus at least size of function pointer!

std::unique_ptr format

std::unique_ptr comes in two forms, one for individual objects (std::unique_ptr<T>) and one for arrays (std::unique_ptr<T[]>). About the only situation I can conceive of when a std::unique_ptr<T[]> would make sense would be when you’re using a C-like API that returns a raw pointer to a heap array that you assume ownership of.

it easily and efficiently converts to a std::shared_ptr:

std::shared_ptr<Investment> sp = makeInvestment( arguments ); // converts std::unique_ptr to std::shared_ptr

This is a key part of why std::unique_ptr is so well suited as a factory function return type. Factory functions can’t know whether callers will want to use exclusive-ownership semantics for the object they return or whether shared ownership (i.e., std::shared_ptr) would be more appropriate.

factory functions

// a simple factory function
#include <iostream>
#include <string>
#include <memory>
class Cup
{
    public:
        Cup()
          : color("")
        {}
        std::string color;
        /* This is the factory method. */
        static std::unique_ptr<Cup> getCup(std::string color);
};
class RedCup : public Cup
{
    public:
        RedCup()
        {
            color = "red";
        }
};
class BlueCup : public Cup
{
    public:
        BlueCup()
        {
            color = "blue";
        }
};
std::unique_ptr<Cup> Cup::getCup(std::string color)
{
    if (color == "red")
        return std::unique_ptr<Cup>(new RedCup());
    else if (color == "blue")
        return std::unique_ptr<Cup>(new BlueCup());
    else
        return 0;
}
/* A little testing */
int main()
{
    /* Now we decide the type of the cup at
       runtime by the factory method argument */
    std::unique_ptr<Cup> redCup  = Cup::getCup("red");
    std::cout << redCup->color << std::endl;

    std::unique_ptr<Cup> blueCup = Cup::getCup("blue");
    std::cout << blueCup->color << std::endl;
}

Conclusion

				Things to Remember
• std::unique_ptr is a small, fast, move-only smart pointer for managing
resources with exclusive-ownership semantics.
• By default, resource destruction takes place via delete, but custom deleters can be specified.
Stateful deleters and function pointers as deleters increase the size of std::unique_ptr objects.
• Converting a std::unique_ptr to a std::shared_ptr is easy.

19. Use std::shared_ptr for shared-ownership resource management

A simple example about shared_ptr reference count: If sp1 and sp2 are std::shared_ptrs to different objects, the assignment “sp1 = sp2;” modifies sp1 such that it points to the object pointed to by sp2. The net effect of the assignment is that the reference count for the object originally pointed to by sp1 is decremented, while that for the object pointed to by sp2 is incremented. If a std::shared_ptr sees a reference count of zero after performing a decrement, no more std::shared_ptrs point to the resource, so the std::shared_ptr destroys it.

characteristic of shared_ptr

  1. std::shared_ptrs are twice the size of a raw pointer.
  2. Memory for the reference count must be dynamically allocated.
  3. Increments and decrements of the reference count must be atomic.

This is as true for assignment as for construction, so move construction is faster than copy construction, and move assignment is faster than copy assignment. Because no reference count manipulation is required. Regardless of deleter, a std::shared_ptr object is two pointers(pointers to object T and to control block) in size.

distinguish between unique_ptr and shared_ptr

The type of the deleter is part of the type of the unique_ptr, but shared_ptr is not. Another difference is specifying a custom deleter doesn’t change the size of a std::shared_ptr object. It can change unique_ptr size notwithstanding.

shared_ptr format

An object’s control block is set up by the function creating the first std::shared_ptr to the object.

In general, it’s impossible for a function creating a std::shared_ptr to an object to know whether some other std::shared_ptr already points to that object, so the following rules for control block creation are used:

  1. std::make_shared (see Item 21) always creates a control block.
  2. A control block is created when a std::shared_ptr is constructed from a unique-ownership pointer.
  3. When a std::shared_ptr constructor is called with a raw pointer, it creates a control block

If you wanted to create a std::shared_ptr from an object that already had a control block, you’d presumably pass a std::shared_ptr or a std::weak_ptr (see Item 20) as a constructor argument, not a raw pointer or a unique_ptr.

A consequence of these rules is that constructing more than one std::shared_ptr from a single raw pointer gives you a complimentary ride on the particle accelerator of undefined behavior, because the pointed-to object will have multiple control blocks. Multiple control blocks means multiple reference counts, and multiple reference counts means the object will be destroyed multiple times (once for each reference count).

auto loggingDel = [](Widget *pw)
{
std::cout << "destruct\n";
delete pw;
};
Widget* pw = new Widget;
std::shared_ptr<Widget> spw1(pw, loggingDel);
std::shared_ptr<Widget> spw2(pw, loggingDel);
>> destruct
>> destruct

So try to avoid passing raw pointers to a std::shared_ptr constructor. The usual alternative is to use std::make_share. Or pass the result of new directly instead of going through a raw pointer variable. Like std::shared_ptr<Widget> spw1(new Widget, loggingDel). The instance is using raw points *this:

class Widget {
public:
void process(){
	//create new control block for each this
	processedWidgets.emplace_back(this);
}
};
---------------------------------------------
class Widget: public std::enable_shared_from_this<Widget>{
public:
void process(){
	//enable_shared_from_this is template base class
	//std::enable_shared_from_this defines a member
	//function that creates a std::shared_ptr to the
	//current object, but it does it without duplicating control
	//blocks. The member function is shared_from_this.
	processedWidgets.emplace_back(shared_from_this());
}

shared_from_this looks up the control block for the current object, and it creates a new std::shared_ptr that refers to that control block. For that to be the case, there must be an existing std::shared_ptr. To prevent clients from calling member functions that invoke shared_from_this before a std::shared_ptr points to the object, the above code is changed to:

class Widget: public std::enable_shared_from_this<Widget> {
public:
	// factory function that perfect-forwards args to a private ctor
	template<typename... Ts>
	static std::shared_ptr<Widget> create(Ts&&... params);
	void process();
private:
	// ...  ctor

std::shared_ptr implementation is more sophisicated thant you can expect, which may include dynamically allocated control blocks, arbitrarily large deleters and allocators, virtual function machinery(when the object is destroyed), and atomic reference count manipulations.

There’s no std::shared_ptr<T[]> but std::unique_ptr<T[]> is OK.

Conclusion

				Things to Remember
• std::shared_ptrs offer convenience approaching that of garbage collection
for the shared lifetime management of arbitrary resources.
• Compared to std::unique_ptr, std::shared_ptr objects are typically
twice as big, incur overhead for control blocks, and require atomic reference
count manipulations.
• Default resource destruction is via delete, but custom deleters are supported.
The type of the deleter has no effect on the type of the std::shared_ptr.
• Avoid creating std::shared_ptrs from variables of raw pointer type.

20. Use std::weak_ptr for std::shared_ptr like pointers that can dangle

Pointer dangling is that what it points to has been destroyed.

std::weak_ptrs can’t be dereferenced, nor can they be tested for nullness. It’s an augmentation of std::shared_ptr.

auto pw = std::make_shared<Widget>(); //reference count is 1
std::weak_ptr<Widget> wp(pw); //weak_ptr is created from shared_ptr,reference count is still 1
pw = nullptr; //RC goes to 0, Widget is destroyed. pw now dangles.
if (wpw.expired()) //

One form is std::weak_ptr::lock, which returns a std::shared_ptr. The std::shared_ptr is null if the std::weak_ptr has expired:std::shared_ptr<Widget> spw1 = wpw.lock(); The other form is the std::shared_ptr constructor taking a std::weak_ptr as an argument. In this case, if the std::weak_ptr has expired, an exception is thrown:std::shared_ptr<Widget> spw3(wpw).

Observer design pattern

The primary components of this pattern are subjects(object whose state may change) and observers(objects to be notified when state changes occur).

A reasonable design is for each subject to hold a container of std::weak_ptrs to its observers, thus making it possible for the subject to determine whether a pointer dangles before using it. It is that weak_ptr is used to check whether the pointed objects exist.

complement

定义对象间的一种一对多的依赖关系,当一个对象的状态发生改变时,所有依赖于它的对象都得到通知并被自动更新。这种模式中的关键对象是目标(subject)观察者(observer),这种交互称为发布–订阅(publish-subscribe)

weak_ptr size

std::weak_ptr objects are the same size as std::shared_ptr objects, they make use of the same control blocks as std::shared_ptrs. Remember weak_ptr doesn’t participate shared ownership of objects and hence don’t affect the pointed-to object’s reference count.

where is weak_ptr useful

  • When you have a weak pointer, you can attempt to promote it to a strong pointer.(auto s = std::make_shared<Widget>();std::weak_ptr<Widget> w = s;) If that object still exists (because at least one strong pointer to it exists still) that operation succeeds and gives you a strong pointer to it. If that object does not exist (because all strong pointers went away), then that operation fails (and typically you react by throwing away the weak pointer).

  • It sometimes becomes convenient to have the subject maintain a list of weak pointers and do its own list cleanup. It saves a little bit of effort explicitly removing observers when they are deleted, and more significantly you don’t have to have information about the subjects available when destroying observers which generally simplifies things a lot.

Conclusion

				Things to Remember
• Use std::weak_ptr for std::shared_ptr-like pointers that can dangle.
• Potential use cases for std::weak_ptr include caching, observer lists, and the prevention of std::shared_ptr cycles.

21. Prefer std::make_unique and std::make_shared to direct use of new

std::make_unique is included in C++14, std::make_shared is included in C++11. Hence, you can do it yourself in C++11(This form of the function doesn’t support arrays or custom deleters):

template<typename T, typename... Ts>
std::unique_ptr<T> make_unique(Ts&&... params)
{
	return std::unique_ptr<T>(new T(std::forward<Ts>(params)...));
}

The third make function is std::allocate_shared for dynamic memory allocation. You can unleash your Google engine if you want to know it.

tidy and safe new a shared_ptr

int computePriority();
void processWidget(std::shared_ptr<Widget> spw, int priority);
processWidget(std::shared_ptr<Widget>(new Widget), computePriority()); //potential resource leak
processWidget(std::make_shared<Widget>(), computePriority()); //no potential resource leak

If we replace std::shared_ptr and std::make_shared with std::unique_ptr and std::make_unique, exactly the same reasoning applies.

distinguish between new and make_shared

  • memory allocation
    // requires one memory allocation for the Widget
    // and a second allocation for the control block.
    std::shared_ptr<Widget> spw(new Widget);
    // a single chunk of memory to hold both the
    // Widget object and the control block
    auto spw = std::make_shared<Widget> ();
    
  • None of the make functions permit the specification of custom deleters. There’s no way to do the same (following) thing with a make function.
    std::unique_ptr<Widget, decltype(widgetDeleter)> upw(new Widget, widgetDeleter);
    std::shared_ptr<Widget> spw(new Widget, widgetDeleter);
    
  • Because braced initializers can’t be perfect-forwarded. make functions do not support braces “{}” you must use new directly. But there is always a workaround:
    // create std::initializer_list
    auto initList = { 10, 20 };
    // create std::vector using std::initializer_list ctor
    auto spv = std::make_shared<std::vector<int>>(initList);
    
  • Using make functions to create objects of types with class-specific versions of operator new and operator delete is typically a poor idea.

  • The size and speed disadvantages of std::make_shared

The reference count tracks how many std::shared_ptrs refer to the control block. The second reference count(weak count) tallies how many std::weak_ptrs refer to the control block. (weak_ptr checks the reference count to make sure whether std::shared_ptr needs to be destroyed) If new produces memory alocation, then shared_ptr to object will destroyed when reference count is 0. But std::weak_ptrs to it remain. One of two allocated memory is released(object block), the other(control block) will wait until weak_ptr to objects is destroyed.

Conclusion

				Things to Remember
• Compared to direct use of new, make functions eliminate source code duplication, improve exception safety, and, for std::make_shared and std::allocate_shared, generate code that’s smaller and faster.
• Situations where use of make functions is inappropriate include the need to specify custom deleters and a desire to pass braced initializers.
• For std::shared_ptrs, additional situations where make functions may be ill-advised include (1) classes with custom memory management and (2) systems with memory concerns, very large objects, and std::weak_ptrs that outlive the corresponding std::shared_ptrs.

complement: dumb mistakes to avoid with C++ 11 smart pointers

  • Not assigning an object(raw pointer) to a shared_ptr as soon as it is created !
    // the following code results in "Error in
    // `./a.out': double free or corruption (fasttop)"
    int main()
    {
      Aircraft* myAircraft = new Aircraft("F-16");
      shared_ptr pAircraft(myAircraft);
      cout << pAircraft.use_count() << endl; // ref-count is 1
      shared_ptr pAircraft2(myAircraft);
      cout << pAircraft2.use_count() << endl; // ref-count is 1
      return 0;
    }
    
  • Deleting the raw pointer used by the shared_ptr
    // The same situation like above: double free memory
    void StartJob()
    {
      shared_ptr pAircraft(new Aircraft("F-16"));
      Aircraft* myAircraft = pAircraft.get(); // returns the raw pointer
      delete myAircraft;  // myAircraft is gone
    }
    

22. When using the Pimpl Idiom, define special member functions in the implementation file

The Pimpl Idiom is a way to reduce compilation dependencies between a class’s implementation and the class’s clients, but, conceptually, use of the idiom doesn’t change what the class represents.

If member variables has unique_ptr or something which can not be copyed and moved only, move ctor should typically written down explicitly. If copy and copy assignment are adopted, deep copy should be operated:

// declare only in .h
// class Widget has two member variables:
// struct Impl; std::unique_ptr<Impl> pImpl;
Widget(const Widget& rhs);
Widget& operator=(const Widget& rhs);
// definition in .cpp
Widget::Widget(const Widget& rhs)
: pImpl(std::make_unique<Impl>(*rhs.pImpl))
{} // copy ctor
Widget& Widget::operator=(const Widget& rhs)
{
*pImpl = *rhs.pImpl;
return *this;
} // copy operator=

The above, we simply copy the fields of the Impl struct from the source object (rhs) to the destination object (*this). We take advantage of the fact that compilers will create the copy operations for Impl, and these operations will copy each field automatically.

{class_name} client points .h and {class_name} implementation points .cpp.

In PImpl, A consequence of unique_ptr’s greater efficiency is that pointed-to types must be complete when compiler-generated special functions (e.g., destructors or move operations) are used. So destructor need to be written. For std::shared_ptr, the type of the deleter is not part of the type of the smart pointer. This necessitates larger runtime data structures and somewhat slower code, but pointed-to types need not be complete when compiler-generated special functions are employed.

Conclusion

				Things to Remember
• The Pimpl Idiom decreases build times by reducing compilation dependencies between class clients and class implementations.
• For std::unique_ptr pImpl pointers, declare special member functions in the class header, but implement them in the implementation file. Do this even
if the default function implementations are acceptable.
• The above advice applies to std::unique_ptr, but not to std::shared_ptr.

—————Rvalue References, Move Semantics, and Perfect Forwarding———–

23. Understand std::move and std::forward

What is lvalue and rvalue

A useful heuristic to determine whether an expression is an lvalue is to ask if you can take its address. If you can, it typically is. If you can’t, it’s usually an rvalue. It’s especially important to remember this when dealing with a parameter of rvalue reference type, because the parameter itself is an lvalue:Widget(Widget&& rhs). rhs is an lvalue, though it has rvalue reference type.

move and perfect forward

std::move unconditionally casts its argument to an rvalue, while std::forward performs this cast only if a particular condition is fulfilled.

template<typename T> // in namespace std C++11
typename remove_reference<T>::type&& move(T&& param)
{
	using ReturnType = // alias declaration;
	typename remove_reference<T>::type&&;
	return static_cast<ReturnType>(param);
}
-------------------------------------
template<typename T>
// C++14; still in namespace std
decltype(auto) move(T&& param)
{
	using ReturnType = remove_reference_t<T>&&;
	return static_cast<ReturnType>(param);
}

std::move casts its argument to an rvalue, and that’s all it does. Moving a value out of an objet generally modifies the object, so the language should not permit const objects to be passed to functions(such as move constructors) that could modify them.

---------use string as member----------
class Annotation {
public:
explicit Annotation(const std::string text)
: value(std::move(text)) // "move" text into value; this code doesn't do what it seems to!
private:
		std::string value;
};
---------string class ctor------------
class string{
public:
		string(const string&); // copy ctor
		string(string&&); // move ctor
};

The above text is not moved into value, it’s copied. An rvalue of type const std::string can’t be passed to std::string’s move constructor, because the move constructor takes an rvalue reference to a non-const std::string. The rvalue can, however, be passed to the copy constructor, because an lvalue-reference-to-const is permitted to bind to a const rvalue. The member initialization therefore invokes the copy constructor in std::string, even though text has been cast to an rvalue! Such behavior is essential to maintaining const-correctness.

The most common scenario is a function template taking a universal reference parameter that is to be passed to another function:

void process(const Widget& lvalArg); // process lvalues
void process(Widget&& rvalArg);// process rvalues
template<typename T>					// template that passes
void logAndProcess(T&& param)// param to process
{
auto now = std::chrono::system_clock::now();
makeLogEntry("Calling 'process'", now);
process(std::forward<T>(param));
}
----------------implementation------------------
Widget w;
logAndProcess(w); // call with lvalue
logAndProcess(std::move(w)); // call with rvalue

In the above code, the param is always lvalue in logAndProcess function, so can not transform param to process function directly. We adopt *std::forward()*. That’s why std::forward is a conditional cast: it casts to an rvalue only if its argument was initialized with an rvalue. Whether param was initialized with an lvalue or an rvalue is encoded in **logAndProcess**’s template parameter **T**.

Conclusion

				Things to Remember
• std::move performs an unconditional cast to an rvalue. In and of itself, it doesn’t move anything.
• std::forward casts its argument to an rvalue only if that argument is bound to an rvalue.
• Neither std::move nor std::forward do anything at runtime.

24. Distinguish universal references from rvalue references

not a universal reference

template<typename T>
void f(const T&& param); // param is an rvalue reference

That’s because being in a template doesn’t guarantee the presence of type deduction.

vector type deduction

----------------push_back(rvalue)---------------------------
template<class T, class Allocator = allocator<T>>
class vector {
public:
void push_back(T&& x); //rvalue reference, no type deduction
...
};
----------------emplace_back(universal reference)-------------
template<class T, class Allocator = allocator<T>>
class vector {
public:
template <class... Args>
void emplace_back(Args&&... args); // universal reference
...
};

push_back can’t exist without a particular vector instantiation for it to be part of, and the type of that instantiation fully determines the declaration for push_back. In emplace_back, the type parameter Args is independent of vector’s type parameter T, so Args must be deduced each time emplace_back is called.

Variables declared with the type auto&& (typically C++14) are universal references, because type deduction takes place and they have the correct form (“T&&”).

Conclusion

			Things to Remember
• If a function template parameter has type T&& for a deduced type T, or if an object is declared using auto&&, the parameter or object is a universal reference.
• If the form of the type declaration isn’t precisely type&&, or if type deduction does not occur, type&& denotes an rvalue reference.
• Universal references correspond to rvalue references if they’re initialized with rvalues. They correspond to lvalue references if they’re initialized with lvalues.

25. Use std::move on rvalue references, std::forward on universal references.

In short, rvalue references should be unconditionally cast to rvalues (via std::move) when forwarding them to other functions, because they’re always bound to rvalues, and universal references should be conditionally cast to rvalues (via std::forward) when forwarding them, because they’re only sometimes bound to rvalues.

move meaning

If I use std::move to universal reference, n has undefined behavior:

-----------------code-------------------
#include <memory>
#include <string>
#include <iostream>
class Widget {
public:
template<typename T>
void setName(T&& newName)
{ name = std::move(newName); }
private:
    std::string name;
    std::shared_ptr<int> p;
};
std::string getWidgetName(){
    const std::string str = "whatthehell";
    return str;
}
int main(){
    Widget w;
    auto n = getWidgetName(); // n is local variable
    std::cout << "n is " << n << std::endl;
    w.setName(n);
    std::cout << "n is " << n << std::endl;
}
------------------result------------------
n is whatthehell
n is

template member function of universal reference

The string literal “Adela Novak” would be passed to setName, where it would be conveyed to the assignment operator for the std::string inside w. w’s name data member would thus be assigned directly from the string literal. With the overloaded versions of setName, however, a temporary std::string object would be created for setName’s parameter to bind to, and this temporary std::string would then be moved into w’s data member.

--------------template universal ctor----------------
class Widget {
public:
template<typename T>
void setName(T&& newName) // newName is universal reference
{ name = std::forward<T>(newName); }
...
};
---------------a pair ctor------------------
class Widget {
public:
void setName(const std::string& newName)// set from const lvalue
{ name = newName; }
void setName(std::string&& newName) // set from rvalue
{ name = std::move(newName); }
...
};
--------------implementation--------------------
w.setName("Adela Novak"); // use std::string&&
w.setName(std::move(getWidgetName()); // if getWidgetName return const std::string, then use const std::string&

The real and serious problem with overloading of rvalue and lvalue is poor scalability of the design. If we have unlimited params, how to make overloading for each param. The following (universal references) is the best and only way to solve the problem.

template<class T, class... Args>
shared_ptr<T> make_shared(Args&&... args);//不定参数

Remember that apply std::move (for rvalue references) or std::forward (for universal references) to only the final use of the reference.

return lvalue or universal reference for functions which return by value

Example 1:

Matrix operator+(Matrix&& lhs, const Matrix& rhs)
{
	lhs += rhs;
	return std::move(lhs); // move lhs into return location
}

The above is suitable for function that returns by value which binds to an rvalue or universal reference. By casting lhs to an rvalue in the return statement, lhs(bind to rvalue) will be moved to return location. If Matrix class does not support move ctor, it will copy lhs to return location until Matrix class move ctor is constructed.

template<typename T>
Fraction   // by-value return
reduceAndCopy(T&& frac)// universal reference param
{  
	frac.reduce();  
	return std::forward<T>(frac);    // move rvalue into return
}                                  // value, copy lvalu

Ditto, if frac is rvalue, the situation is the same with Matrix: no copy. If lvalue is applied, the copy is evitable.

If the return value is local variable, the situation is totally different. The CPP committee has employed a way called return value optimization(ROV) to optimize the functon returning. ROV is employed in return local variables.

Conclusion

				Things to Remember
• Apply std::move to rvalue references and std::forward to universal references the last time each is used.
• Do the same thing for rvalue references and universal references being returned from functions that return by value.
• Never apply std::move or std::forward to local objects if they would otherwise be eligible for the return value optimization.

26. Avoid overloading on universal references.

Per the normal overload resolution rules, an exact match(including deduction from T to be int or else) beats a match with a promotion, so the universal reference overload is invoked.
Functions taking universal references are the greediest functions in C++.

Conclusion

				Things to Remember
• Overloading on universal references almost always leads to the universal reference overload being called more frequently than expected.
• Perfect-forwarding constructors are especially problematic, because they’re typically better matches than copy constructors for non-const lvalues, and they can hijack derived class calls to base class copy and move constructors.

27. Familiarize yourself with alternatives to overloading on universal references

If we don’t give up overloading and we don’t give up universal references, how can we avoid overloading on universal references?
If the universal reference is part of a parameter list containing other parameters that are not universal references, sufficiently poor matches on the non-universal reference parameters can knock an overload with a universal reference out of the running. This is the basis behind tag dispatch(标签派遣) approach. For example:

-------overload universal reference--------------
std::multiset<std::string> name;
template <typename T>
void logAndAdd(T&& name)
{
	auto time = std::chrono::system_clock::now();
	log(now, "logAndAdd");
	name.emplace_back(std::forward<T>(name));
}
------------change for avoiding item26 error------------
template <typename T>
void logAndAddImpl(T&& name, std::false_type)
{
	auto time = std::chrono::system_clock::now();
	log(now, "logAndAdd");
	name.emplace_back(std::forward<T>(name));
}
std::string nameFromIdx(int idx);
void logAndAddImpl(int idx, std::true_type)
{
	logAndAdd(nameFromIdx(idx));
}
template <typename T>
void logAndAdd(T&& name)
{
	logAndAddImpl(std::forward<T>(name),
	std::is_integral<std::remove_reference_t<T>>());
}

The foregoing second parameter is what will prevent us from tumbling into the moras described in item26(overloading universal reference).
First of all, true_type is a kind of type and is different from true which is used in running time. true_tyep and false_type are compiling time type and different types.
In this design, the types std::true_type and std::false_type are “tags” whose only purpose is to force overload resolution to go the way we want.
The dispatching function—logAndAdd—takes an unconstrained universal reference parameter, but this function is not overloaded. The implementation functions—logAndAddImpl—are overloaded, and one takes a universal reference parameter, one takes a tag which determines overloading functions.
A keystone of tag dispatch is the existence of a single (unoverloaded) function as the client API. This single function dispatches the work to be done to the implementation (overloaded) functions.

enable_if

Lets you rachet down the universal reference overloading error conditions under which the function template that the universal reference is part of is permitted to be employed.
By default, all templates are enabled, but a template using std::enable_if is enabled only if the condition specified by std::enable_if is satisfied. In practice, SFINAE is the technology that makes std::enable_if work.
OK, there are some boilerplate that goes around the condition part of enable_if. I am showing only declaration not implementation which is ditto.

class Person
{
	public:
	template <typename T, typename = typename enable_if<
						!std::is_same<Person, typename std::decay<T>::type>
				::value>
	::type>
	explicit Person(T&& n);
};

std::is_same<Person, T>::value in the foregoing code is called condition for enable_if. The “typename” in front of std::decay is required, because the type std::decay<T>::type depends on the template parameter T.

Another instance for derived class will deploy ctor of base class. The code is:

class SpecialPerson: class Person
{
	SpecialPerson(const SpecialPerson& sp):Person(sp){}
	SpecialPerson(SpecialPerson&& sp):Person(std::move(sp)){}
}

The foregoing code Person(sp) and Person(std::move(sp)) will call Person class’s template ctor not move and copy ctor. Because template is better matched than derived-to-base. However, template ctor is not suitable for Person objects. The undesired situation is shown. How to solve?
std::is_base_of<T1, T2>::value is true if T2 is derived from T1. So we can use is_base_of in Person code instead of is_same:

!std::is_base_of<Person, typename std::decay<T>::type>

C++14 employs alias templates for std::enable_if and std::decay to get rid of the two “typename” and “::type” cruft.

class Person
{
	public:
	template <typename T, typename = enable_if_t<
						!std::is_base_of<Person, std::decay_t<T>>
				::value>
	>
	explicit Person(T&& n);
};

If we add another ctor for Person, the ctor’s param is integral. So template ctor is forbidden to be used when integral param is transformed to ctor. At this time, we can combine the two situation: derived class and integral overloading.

class Person
{
	public:
	template <typename T, typename = enable_if_t<
						!std::is_base_of<Person, std::decay_t<T>>::value
						&&
						!std::is_integral<std::remove_reference_t<T>>::value
					>
	>
	explicit Person(T&& n):name(std::forward<T>(n)){}
	explicit Person(int a):name(nameFromIdx(a)){}
	private:
	std::string name;
};

This technique can be applied in circumstances (such as constructors) where overloading is unavoidable. Try not to overload universal reference.

trade-offs

Perfect forwarding has drawbacks. One is that some kinds of arguments can’t be perfect-forwarded. A second issue is the comprehensibility of error messages when clients pass invalid arguments. The resulting error message is likely to be, er, impressive. With one of the compilers I use, it’s more than 160 lines long. The more times the universal reference is forwarded, the more baffling the error message may be when something goes wrong.

class Person
{
	public: // as before
	template <typename T, typename = enable_if_t<
						!std::is_base_of<Person, std::decay_t<T>>::value
						&&
						!std::is_integral<std::remove_reference_t<T>>::value
					>
	>
	explicit Person(T&& n):name(std::forward<T>(n))
	{
		static_assert(std::is_constructible<std::string, T>::value,
						"Parameter n can't be used to construct a std::string")
	}
	private:
	std::string name;
};

The std::is_constructible type trait performs a compile-time test to determine whether an object of one type can be constructed from an object (or set of objects) of a different type (or set of types). static_assert can detect error in compile-time.
This causes the specified error message to be produced if client code tries to create a Person from a type that can’t be used to construct a std::string. Unfortunately, in this example the static_assert is in the body of the constructor, but the forwarding code, being part of the member initialization list, precedes it.
Luckily, compiler will usually produce static_assert error messages after long long 160 lines error messages.

				Things to Remember
• Alternatives to the combination of universal references and overloading include the use of distinct function names, passing parameters by lvaluereference-to-const, passing parameters by value, and using tag dispatch.
• Constraining templates via std::enable_if permits the use of universal references and overloading together, but it controls the conditions under which compilers may use the universal reference overloads.
• Universal reference parameters often have efficiency advantages, but they typically have usability disadvantages.

28. Understand reference collapsing

Compiler forbid reference to reference. Such as auto & & rx = x.

However, if a reference to a reference arises in a context where this is permitted (e.g., during template instantiation, type generation for auto variables), the references collapse to a single reference according to this rule:
If either reference is an lvalue reference, the result is an lvalue reference. Otherwise (i.e., if both are rvalue references) the result is an rvalue reference.

Reference collapsing is a key part of what makes std::forward work. Let’s look at std::forward once more:

------------std::forward function---------------
template <typename T>		 // in std namespace
T&& forward(std::remove_reference_t<T>& param)
{
	return static_cast<T&&>(param);
}
-----------function f----------------------------
template <typename T>
void f(T&& fParam)
{
	someFunc(std::forward<T>(fParam));
}

Suppose that the argument passed to f is an lvalue of type Widget. T will be deduced as Widget&. Plugging Widget& into the std::forward implementation yields this:

Widget& && forward(std::remove_reference_t<widget&>& param)  
// ditto
//Widget& forward<Widget>& param
{
	return static_cast<Widget& &&>(param);
	// ditto
	//return static_cast<widget&>(param);
}

Now suppose that the argument passed to f is an rvalue of type Widget. In this case, the deduced type for f’s type parameter T will simply be Widget. Sustituting Widget to T in std::forward implementation gives this:

Widget&& forward(std::remove_reference_t<widget>& param)
{
	return static_cast<Widget&&>(param)
}

The foregoing code has no reference collapsing. It only change param to rvalue. std::forward will turn f’s parameter fParam (an lvalue,形参都是左值) into an rvalue, which is precisely what is supposed to happen.

We’re now in a position to truly understand the universal references. A universal reference isn’t a new kind of reference, it’s actually an rvalue reference in a context where two conditions are satisfied:

  • Type deduction distinguishes lvalues from rvalues. Lvalues of type T are deduced to have type T&, while rvalues of type T yield T as their deduced type.
  • Reference collapsing occurs.
    Another two conditions occur in typedef and decltype. I will not to explain them.

Conclusion

				Things to Remember
• Reference collapsing occurs in four contexts: template instantiation, auto type generation, creation and use of typedefs and alias declarations, and decltype.
• When compilers generate a reference to a reference in a reference collapsing context, the result becomes a single reference. If either of the original references is an lvalue reference, the result is an lvalue reference. Otherwise it’s an rvalue reference.
• Universal references are rvalue references in contexts where type deduction distinguishes lvalues from rvalues and where reference collapsing occurs. (Generalization)

29. Assume that move operations are not present, not cheap, and not used

Some standard containers store its contents on the heap. Only a pointer to the heap memory storing the contents of the container.(such as std::vector)
The existence of this pointer makes it possible to move the contents of an entire container in constant time(just move pointer): just copy the pointer to the container’s contents from the source container to the target, and set the source’s pointer to null.

std::vector<int> v;
auto v1 = std::move(v);

However, std::array objects lack such a pointer, because the data for a std::array’s contents are stored directly in the std::array object:

std::array<int> a;
auto a1 = std::move(a);

This shows that move std::array is no faster than copy. That scenery is not the same with std::vector.

C++11’s move semantics do you no good

  • No move operations: The object to be moved from fails to offer move operations. The move request therefore becomes a copy request.
  • Move not faster: The object to be moved from has move operations that are no faster than its copy operations.
  • Move not usable: The context in which the moving would take place requires a move operation that emits no exceptions, but that operation isn’t declared noexcept.
  • Source object is lvalue: With very few exceptions only rvalues may be used as the source of a move operation.

Conclusion

				Things to Remember
• Assume that move operations are not present, not cheap, and not used.
• In code with known types or support for move semantics, there is no need for assumptions.

30. Familiarize yourself with perfect forwarding failure cases

When it comes to generalpurpose forwarding, we’ll be dealing with parameters that are references, not pointer or by value.
Perfect forwarding means we don’t just forward objects, we also forward their salient characteristics: their types, whether they’re lvalues or rvalues, and whether they’re const or volatile.
This implies that universal reference will be adopted, because only universal reference parameters encode information about the lvalueness and rvalueness of the arguments that are passed to them.

Let’s show you a variadic parameter template:

template<typename... Ts>
void fwd(Ts&&... params)
{
	f(std::forward<Ts>(params)...);
}

The above codes can be found in the standard containers’ emplacement functions(std::vector<>::emplace_back) and the smart pointer factory functions(std::make_shared and std::make_unique).

Perfect forwarding fails when either of the following occurs:

  • Compilers are unable to deduce a type for one or more of fwd’s parameters. In this case, the code fails to compile.
  • Compilers deduce the “wrong” type for one or more of fwd’s parameters. Here, “wrong” could mean that fwd’s instantiation won’t compile with the types that were deduced, but it could also mean that the call to f using fwd’s deduced types behaves differently from a direct call to f with the arguments that were passed to fwd.

Braces pass directly to fwd

For example,

void f(const std::vector<int>& v);
f({1,2,3}); // fine
fwd({1,2,3}); // error

Compilers are forbidden from deducing a type for the expression {1, 2, 3} in the call to fwd, because fwd’s parameter isn’t declared to be a std::initializer_list. It can be explained by me: fwd would deduce {1,2,3} to std::initializer_list which is divergent from directly using f that would deduce {1,2,3} to *std::vector*.

However, you can use the following workaround if you still want to pass std::initializer_list to fwd.

auto i = {1,2,3};
fwd(i);

Declaration-only integral static const data members

class Widgets{
public:
	static const std::size_t minVal = 28; // only declaration
};
...           // // no defn. for MinVals
std::vector<int> widgetData;
widgetData.reserve(Widgets::minVal); // fine
--------another function without perfect_forwar-------
void f(std::size_t val);
f(Widgets::minVal); // fine
fwd(Widgets::minVal); //error, no definition, shouldn't not link
//fwd would produce: undefined reference to `Widget::minVal'
// collect2: error: ld returned 1 exit status

Compilers work around(解决) the missing definition by plopping the value 28 into all places where MinVals is mentioned. No storage has been set aside for minVal. If minVal’ address were to be taken, then MinVals would require storage.
Passing integral static const data members by reference “generally” requires that they be defined. Reference the code generated by compilers, are usually treated like pointers which are relevant to address taken.

So add const std::size_t Widget::MinVals; to cpp or outside of class declaration.

Overloaded function names and template names

-----------overload func cannot fwd
void f(int (*pf)(int));
void f(int pf(int)); // same with above
int processVal(int value);
int processVal(int value, int priority);
f(processVal); // fine
fwd(processVal); // error! which processVal?
-------------template cannot fwd-----------------
template<typename T>
T workOnVal(T param)
{ ... }
fwd(workOnVal); // error! which workOnVal instantiation?

For making fwd accept an overloaded function name or a template name is to manually specify the overload or instantiation you want to have forwarded.

using ProcessFuncType = int (*)(int);
ProcessFuncType processValPtr = processVal; //specify needed signature for processVal
fwd(processValPtr); // fine
fwd(static_cast<ProcessFuncType>(workOnVal)); // also fine

Passing integral static const data members by reference “generally” requires that they be defined.

Upshot

				Things to Remember
• Perfect forwarding fails when template type deduction fails or when it deduces the wrong type.
• The kinds of arguments that lead to perfect forwarding failure are braced initializers, null pointers expressed
 as 0 or NULL, declaration-only integral const static data members, template and overloaded function

————–Lambda Expressions———–

  • A lambda expression is just that: an expression. It’s part of the source code. a lambda expression is simply a way to cause a class to be generated and an object of that type to be created.
    std::find_if(container.begin(), container.end(),
    '[](int val) { return 0 < val && val < 10; })';
    

    The second line is the lambda.

  • A closure is the runtime object created by a lambda. In the call to std::find_if above, the closure is the object that is passed at runtime as the third argument to std::find_if.
  • A closure class is a class from which a closure is instantiated.

31. Avoid default capture modes

There are two default capture modes in C++11: by-reference and by-value. Captures apply only to non-static local variables or parameters.

  • As for by reference capture, captured local variables should outlive the closure.

Every non-static member function has a this pointer, and you use that pointer every time you mention a data member of the class.

  • If lambda by value contains an entry with a pointer, make sure it not dangling.

In conclusion, copy local value not pointer will not be precarious by value not by reference. So if you want to copy a member variable, better not to capture this pointer but copy its value. For example,

class Widgets
{
	public:
	void addFilter() constant;
  private:
	int divisor;
};
-----------------CPP 11-------------------------
void Widget::addFilter() const
{
	auto divisorCopy = divisor; // copy data member
  filters.emplace_back([divisorCopy](int value) // capture the copy    
	         { return value % divisorCopy == 0; } // use the copy  
					 );
}
------------------CPP 14-----------------------
void Widget::addFilter() const
{
	filters.emplace_back([divisor = divisor](int value) // copy divisor to closure    
										{ return value % divisor == 0; }  // use the copy  
					 );
}

In general, that’s not true, because lambdas may be dependent not just on local variables and parameters (which may be captured), but also on objects with *static storage duration. Such objects are defined at global or namespace scope or are declared static inside classes, functions and files. These objects can be used inside lambdas, but they can’t be captured.

Upshot

				Things to Remember
• Default by-reference capture can lead to dangling references.
• Default by-value capture is susceptible to dangling pointers (especially this), and it misleadingly suggests that lambdas are self-contained.

32. Use init capture to move objects into closures

C++14 offers direct support for moving objects into closures. The new capability of C++14 is called init capture. The following is init capture example:

class Widget{...};
auto pw = std::make_unique<Widget>();
auto fw = [pw = std::move(pw)]{...};  // C++ 14

The foregoing code means: create a data member pw (left of “=”) in the closure, and initialize that data member with the result of applying std::move to the local variable pw (right of “=”).
The scope on the left is that of the closure class. The scope on the right is the same as where the lambda is being defined. No capture, no same scope. As usual, code in the body of the lambda is in the scope of the closure class, so uses of pw there refer to the closure class data member. So the above lambda can be changed to auto func = [pw = std::make_unique<Widget>()].

Complement: std::bind

template< class F, class... Args >
bind( F&& f, Args&&... args );
  • f - 可调用 (Callable) 对象(函数对象、指向函数指针、到函数引用、指向成员函数指针或指向数据成员指针)
  • args - 要绑定的参数列表,未绑定参数为命名空间 std::placeholders 的占位符 _1, _2, _3… 所替换
#include <random>
#include <iostream>
#include <memory>
#include <functional>
void f(int n1, int n2, int n3, const int& n4, int n5)
{
  std::cout << n1 << ' ' << n2 << ' ' << n3 << ' ' << n4 << ' ' << n5 << '\n';
}
int main()
{
	int n = 7;
	// _1 与 _2 来自 std::placeholders ,并表示将来会传递给 f1 的参数
	using namespace std::placeholders;
	auto f1 = std::bind(f, _2, _1, 42, std::cref(n), n);
	n = 10;
	f1(1, 2, 1001);// 1 为 _1 所绑定, 2 为 _2 所绑定,不使用 1001
                 // 进行到 f(2, 1, 42, n, 7) 的调用
								 // Output: 1, 2, 42, 10, 7
								 // std::bind is by value, so std::ref is applied
}

Use move in C++11 by hand

v = std::vector<int>(3,4);
auto f = std::bind([](const std::vector<int>& data){...}, std::move(data));
f(v);// const v can not modified in Lambda

Like lambda expressions, std::bind produces function objects. I call function objects returned by std::bind bind objects.
A bind object contains copies of all the arguments passed to std::bind. For each lvalue argument, the corresponding object in the bind object is copy constructed. For each rvalue, it’s move constructed.
When a bind object is “called”, the move constructed copy of data inside f is passed as an argument to the lambda that was passed to std::bind. It is that we move copy of data, not data itself.

Complement: mutable used in lambda expression

mulable Usage:

  • mutable type specifier
  • lambda-declarator that removes const qualification from parameters captured by copy

By default, the operator() member function inside the closure class generated from a lambda is const. Declaration of a const lambda: the objects captured by copy are const in the lambda body, namely, in {}. That has the effect of rendering all data members in the closure const within the body of the lambda.
The move-constructed copy of data inside the bind object is not const, however, so to prevent that copy of data( in () ) from being modified inside the lambda, the lambda’s parameter is declared reference-to-const(const std::vector& data). If the lambda were declared **mutable**, operator() in its closure class would not be declared *const*, so no need to declare *data* to *const*:

std::vector<int> v;
auto f = std::bind([](std::vector<int>& data) mutable
{...}, std::move(data));
f(v);// v could be modified

operator() of closure class

class ClosureType
{
public:
    // ...
    ReturnType operator(params) const { body };
}

The above means lambda can not modify the variables captured by value, because the function above is declared to const. If you want to change the variables by value, you can declare the function to mutable.

Upshot

Things to Remember
• Use C++14’s init capture to move objects into closures.
• In C++11, emulate init capture via hand-written classes or std::bind.

33. Use decltype on auto&& parameters to std::forward them

One of the most exciting features of C++14 is generic lambdas. For example:

auto f = [](auto&& x)
{
	return func(normalize(std::forward<???>(x)));
};

If an lvalue was passed in, decltype(x) will produce a type that’s an lvalue reference. If an rvalue was passed, decltype(x) will produce an rvalue reference type.
For std::forward<T>(param), we know that T and param is the same when passing lvalues, but different when passing rvalue.

That is std::forward source code:

template<typename T>                      // in namespace
T&& forward(remove_reference_t<T>& param) // std
{  
	return static_cast<T&&>(param);
}

We can compare them with Widget when passing rvalues.

------------------- T is Widget --------------------
Widget&& forward(Widget& param)   // instantiation of
{ 																// std::forward when  
	return static_cast<Widget&&>(param);
}
--------------------T is Widget&&--------------------
Widget&& && forward(Widget& param)   // instantiation of
{ 																   // std::forward when  
	return static_cast<Widget&& &&>(param);
}
------They are the same with reference collapsing----

So in C++14, generic lambda can be written like:

auto f =  [](auto&& param)  
{    
	return func(normalize(std::forward<decltype(param)>(param)));  
};

C++14 lambdas can also be variadic:

auto f =  [](auto&&... param)  
{    
	return func(normalize(std::forward<decltype(param)>(param)...));  
};

Upshot

				Things to Remember
• Use decltype on auto&& parameters to std::forward them.

34. Prefer lambdas to std::bind

More readable

void setAlarm(Time t, Sound s, Duration d);
-------------lambda----------
auto setSoundL =                               
[](Sound s)  
{    
	using namespace std::chrono;    
	using namespace std::literals;        // for C++14 suffixes
    setAlarm(steady_clock::now() + 1h,  // alarm to go off             
		s,                            			// in an hour             
		30s);                         			// for 30s  
};
-------------std::bind-------------------
using namespace std::chrono;           // as above
using namespace std::literals;
using namespace std::placeholders;     // needed for use of "_1"
auto setSoundB =                       // "B" for "bind"  
	std::bind(setAlarm,
		steady_clock::now() + 1h,  // incorrect! see below           
		_1,
		30s);

The type of this argument (‘_1’) is not identified in the call to std::bind, so readers have to consult the setAlarm declaration to determine what kind of argument to pass to setSoundB.

parameter timeliness

However, steady_clock::now() + 1h is passed as an argument to std::bind, not to setAlarm. That means that the expression will be evaluated when std::bind is called, and the time resulting from that expression will be stored inside the resulting bind object. As a consequence, the alarm will be set to go off an hour after the call to std::bind, not an hour after the call to setAlarm!
So we can defer evaluation of the expression until setAlarm is called, and the way to do that is to nest a second call to std::bind inside the first one:

auto setSoundB =  std::bind(setAlarm,            
	std::bind(std::plus<>(), steady_clock::now(), 1h),  C++14 auto deduce           
	_1,            
	30s);

As for overload functions

If we overload function setAlarm with void setAlarm(Time t, Sound s, Duration d, Volume v), compilers have no way to determine which of the two setAlarm functions they should pass to std::bind. However, it doesn’t not influence lambda. We can change std::bind to:

using SetAlarm3ParamType = void(*)(Time t, Sound s, Duration d);
auto setSoundB =                                    
   std::bind(static_cast<SetAlarm3ParamType>(setAlarm),  
	 	std::bind(std::plus<>(), steady_clock::now(), 1h),            
         _1,            
         30s);

Running speed

It’s thus possible that using lambdas generates (setSoundL) faster code than using std::bind (setSoundB).

local variable capture

-----------lambda-------------------------
auto betweenL =  
[lowVal, highVal]  
(const auto& val)   // C++14  
{
	return lowVal <= val && val <= highVal;
};
--------------std::bind--------------------
using namespace std::placeholders;                // as above
auto betweenB =  std::bind(std::logical_and<>(),  // C++14              
    std::bind(std::less_equal<>(), lowVal, _1),   // no need for two bind           
    std::bind(std::less_equal<>(), _1, highVal));

by value or by reference

std::bind always copies its arguments, but callers can achieve the effect of having an argument stored by reference by applying std::ref to it.
The result of auto compressRateB = std::bind(compress, std::ref(w), _1); is that compressRateB acts as if it holds a reference to w, rather than a copy.
But bind object always use by reference (because use of perfect forward) to pass variable, such as compressRateB(CompLevel::High);.
That results in unreadable code for std::bind.

Upshot

Things to Remember
• Lambdas are more readable, more expressive, and may be more efficient than using std::bind.
• In C++11 only, std::bind may be useful for implementing move capture or for binding objects with templatized function call operators.

—-The Concurrency API—-

35. Prefer task-based programming to threadbased

If you want to run a function doAsyncWork asynchronously, you have two basic choices: based on std::thread or based on std::async. Such as int doAsyncWork(); std::thread t(doAsyncWork); auto fut = std::async(doAsyncWork).
In such calls, the function object passed to std::async (e.g., doAsyncWork) is considered a task.

  • With the thread-based invocation, there’s no straightforward way to get access to function returning values. With the task-based approach, it’s easy, because the future returned from std::async offers the get function.
  • The get ** can access to exceptions, if doAsyncWork emits an exception. With the thread-based approach, if **doAsyncWork throws, the program dies via a call to std::terminate.
  • The more fundamental difference between thread-based and task-based is the higher level of abstraction that task-based embodies, which free you from the details of thread management.

If you program directly with std::threads, you assume the burden of dealing with thread exhaustion, oversubscription, and load balancing yourself. Nevertheless, there are some situations where using thread directly may be appropriate.

  • You need access to the API of the underlying threading implementation.
  • You need to and are able to optimize thread usage for your application.
  • You need to implement threading technology beyond the C++ concurrency API, e.g., thread pools on platforms where your C++ implementations don’t offer them.

Upshot

				Things to Remember
• The std::thread API offers no direct way to get return values from asynchronously run functions, and if those functions throw, the program is terminated.
• Thread-based programming calls for manual management of thread exhaustion, oversubscription, load balancing, and adaptation to new platforms.
• Task-based programming via std::async with the default launch policy handles most of these issues for you.

36. Specify std::launch::async if asynchronicity is essential

There are two standard policies, each represented by an enumerator in the std::launch scoped enum.

  • The std::launch::async launch policy means that f must be run asynchronously, i.e., on a different thread.
  • The std::launch::deferred launch policy means that f may run only when get or wait is called on the future returned by std::async. That is, f’s execution is deferred until such a call is made. When get or wait is invoked, f will execute synchronously, i.e., the caller will block until f finishes running. If neither get nor wait is called, f will never run.
    If neither of policies are specified, the default launch policy is employed – either of the obove.
    auto fut1 = std::async(f);
    auto fut2 = std::async(std::launch::async |
                                               std::launch::deferred, f); //ditto
    

    The default policy thus permits f to be run either asynchronously or synchronously. The default launch policy’s scheduling flexibility often mixes poorly with the use of thread_local variables, because it means that if f reads or writes such thread-local storage (TLS), it’s not possible to predict which thread’s variables will be accessed: auto fut = std::async(f);.

Automatically uses std::launch::async as the launch policy, is a convenient tool to have around, so it’s nice that it’s easy to write. Here’s the C++11 version:

template<typename F, typename... Ts>
inline
std::future<typename std::result_of<F(Ts...)>::type>
reallyAsync(F&& f, Ts&&... params)       // return future
{                                        // for asynchronous  
	return
	std::async(std::launch::async,  // call to f(params...)                    
	std::forward<F>(f),                    
	std::forward<Ts>(params)...);
}
----------------C++14-------------------------
template<typename F, typename... Ts>
inline auto
reallyAsync(F&& f, Ts&&... params)
{
	return
	std::async(std::launch::async,
	std::forward<F>(f),
	std::forward<Ts>(params)...);
}

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